﻿using System;
using System.Collections.Generic;
using Survival.Services;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Linq;
using System.Text;

namespace Survival.Towns
{
    public abstract class Building
    {
        private readonly Town playerTown;

        public Building(Town town)
        {
            playerTown = town;
        }

        public abstract Integrity_t Integrity { get; }

        public abstract String SpriteName { get; }

        public abstract Vector2 Position { get; }

        public abstract void Update(GameTime gameTime);
    }
}
